It's good, but they're all the same levels from the original game, I would've liked an actual improvement of the game not just graphically.
It's good, but they're all the same levels from the original game, I would've liked an actual improvement of the game not just graphically.
Absolutely agree.
So..... basically what happened was.
I got help from a friend to make this awesome color wheel thing for the background image which was absolutely sexy as anything.
but.... the way I mapped out the levels and coded them was not very scalable at all.
The overall hope was to be able to make the way I created levels scalable, but because the game started as a jam game I did things in a really hacky way. and all the start goals and end goals are hardcoded into the level class for the various levels. And also each level map asset for tiling and background image is also hardcoded.
And in order to make it more easily handleable I would have to work on creating an extra tileset which would be the same size as the overall map JUST for the start and finish tiles.
and then include them all in a global JSON string somewhere to be loaded at the right time.
And then with the malevolent levels things became even trickier.
I had this really cool idea of making the level creation as easy as possible, but it all went to the wayside.
so the original mapping is easy, but you've got to hardcode the start and end points.
and then I lost the tiling config I had setup and couldn't find it on my computer.
maybe someday I'll make some new levels on this.
BUT, I did add level selection, save games and some other stuff. but obviously could have tried harder.
the original sequel to XCVB was supposed to be SUPER XCVB. but since this wasn't really a sequel and wasn't really the same as the first game and was a major enough update I called it ++.
Aguante Mogwai loco, no me importa nada.
Age 24, Male
Guitarist
Universidad Nacional de Cuyo
Mendoza,Argentina
Joined on 4/2/12